But are we setting the bar too high?
I'm going out on a limb and guessing that anyone reading a blog called “Kill it with Dice” is probably fairly familiar with the Firefly universe.
On the Serenity, it's easy to pick out who has the highest intelligence (Simon), charisma (Inara), dexterity (River), wisdom (Shepard Book) or strength (Jayne) but it's not so easy to stat up Malcolm Reynolds or Zoe Washburn, the leaders. They're good at everything. But the important thing to recognize is that they are not as good at anything as the crew's resident specialists (that's why the specialists are hired in the first place).
Mal and Zoe are the kind of people who, in an rpg, have a 13 or 14 in most of their stats. They won't hit with every bullet or succeed on every check, but that's part of what makes watching them so much fun.
Now consider the kind of people who have 18s. Since we're already discussing the Firefly universe, consider Mr. Universe (maxed int), or River (maxed dex). Or how about this guy? Who's more interesting to watch in that clip? The guy with 18 str and 16 con, or the guy with a 14 in both of those, but with some int to boot?
People with 18s are some dysfunctional, odd people. When I see a character with an 18 in a stat, I wonder what other stats and personality factors they're giving up for that level of specialization. I'm always interested to see whether the player will use the idea that their character is better in their chosen field than 99% of the human population in their role-playing.
It's generally accepted in tabletop rpgs that the PCs are heroic specialists, people who are amazingly good at what they do. Most parties are built with an eye toward “balance” and an assumption that each character will be remarkable at what they do and pretty terrible at everything else. When someone brings a charismatic fighter or a strong sorcerer to the table, eyebrows are raised. Mechanically, there's no reason to put any points into those stats.
But I'd like to throw this out there: maybe characters don't need to be specialists, and maybe specialists don't need to be the pinnacle of human possibility. Unless your game is the kind of party vs GM stat-fest where you really do need to squeeze every last +1 out of every line on your character sheet, it's probably worth it to build the character that you want to play. I've often found myself making a character and thinking “it's too bad the build doesn't have room for a positive int modifier... it would be fun if this guy was kind of smart.”
It's interesting to remember that a lot of the heroes that we love to watch or read about aren't the smartest, fastest, or strongest out there.
What do you think? Is it viable to play Malcolm Reynolds in your game? Is there room is modern fantasy role-playing for a generalist with a primary stat less than 16?